![]() ![]() With weapons there is often a trade off – each weapon will have one or two positive modifiers, like +1 to strength +2 to magic, but it will often have a negative modifier as well. On top of the skill and combo systems there are two other ways in which you can make your character stronger – there are weapons and there are animal orbs. This is true throughout the game, although if you find the game too easy there is always insane mode where even a level 99 character will struggle at times. This is mainly due to the relative ease with which the game can be beaten – if you are struggling with a particular area you can just go back to the previous section and level-up some more. Many games get that balance wrong but here all the different variations you can think up will work. Both worked out well and were equally proficient in dispatching with the bad guys, but they also opened up different approaches to combat, which certainly adds to the lasting appeal of the game. This allows you to customise your character according to your particular play style – on my first play through I opted for a tank with high strength and defence, then on my second play through I went for a ranged character with high agility and magic. These points can be spent in one of four different areas – strength, magic, defence and agility. Each new level you acquire also grants you skills points. Those dead bad guys give you experience points, which in turn allow you to level-up your character all the way up to level 99. ![]() It is a truly satisfying experience to throw a whole gang of enemies into the air and reel off combos that take you from one end of the screen to the other without even touching the ground, leaving nothing but a small collection of bodies on the ground. Variety is introduced to this simplistic combat system via combos that you acquire throughout the game as you level up your character. Finally, the right trigger charges up your magic which can then be used by pressing any of the face buttons, which each produce their own unique magic attack. A is jump, Y is a heavy attack, X is a light attack, and B is reserved for any inventory item you’re holding - which is determined by skimming through the left and right bumpers. The combat is relatively simplistic, making it an easy game to pick up and play. On the whole they are equally effective and often pretty similar. Each character has a different magic ability, although in the case of the unlockable characters there is a lot of overlap. You start off able to access the Red, Blue, Green and Orange Knights, but you will quickly unlock other classes like the Grey Knight, Ninja and Barbarian. One of the most popular features of the game is the ability to unlock additional character classes. You don't really want a detailed storyline with verbose dialogue boxes - it just wouldn't be in-keeping with the frenetic action the game involves. ![]() ![]() Mercifully that is all the story you are given, instead The Behemoth have laced the game with little jokes and a smattering of dry humour that make plot details not only unnecessary but also unwanted. Four princesses and a huge flying crystal have been kidnapped by a wizard and you have to rescue them. The main mode in Castle Crashers is the campaign mode. There are a number of different modes in Castle Crashers, all of which can be played against the computer or other players, either locally or online. Castle Crashers at its most basic is a side-scrolling beat ‘em up, with RPG leveling elements thrown into the mix. By Craig S, posted on 02 September 2008 / 8,260 ViewsĬastle Crashers is an exclusive Xbox Live Arcade game from The Behemoth, the makers of critically acclaimed Alien Hominid. ![]()
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